Hello, I am Ray Nothnagel

Mobile App Developer

Short biography​

With over *17 years of Unity experience*, Ray Nothnagel is a veteran developer, technical problem-solver, and the driving force behind Vector Visionary Studio. Since 2006, Ray has pushed the boundaries of what Unity can do—building immersive, scalable, and highly customized solutions across platforms and project types.

From rapid prototypes and editor tools to multiplayer networking and cloud-integrated systems, Ray has done it all—and done it well. His deep technical fluency, paired with an agile, solution-focused mindset, makes him a go-to partner for studios, startups, and enterprise teams seeking a Unity expert who delivers real results.

Whether you're launching a game, developing enterprise XR tools, or need razor-sharp problem-solving inside your codebase, Ray brings clarity, speed, and precision to every build.

Professional skills​

Multi-platform Deployment
90%
Network Gameplay (Multiplayer)
85%
UI/UX Coding (2D/3D)
85%
Plugin & SDK Integration
85%
Unity (2006–present)
85%
Source Control (Git, Hg, Plastic)
85%
Editor Tool Development
80%
Cloud Integration (REST, Azure)
85%
Rapid Prototyping
85%
Asset Pipeline / Addressables
85%
C# Programming
85%
Shader Programming (Basic)
85%
Performance Optimization
85%

Activities

Website
Design
Solution

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